Monday, October 31, 2011

What Should Be Done About Campaign Finance? (The Nation)

The Nation -- Political scientist Seth Masket is skeptical about campaign finance reform and its efficacy:

[C]ampaign finance reform, to a very large extent, simply hasn?t worked. That is, every time a government tries to enact a specific contribution or spending limit to reduce the amount of money in elections (FECA, BCRA, you name it), innovative donors and candidates figure out ways around it. You want to give more than the limit to a group of candidates? Fine, just donate to a 527 or some sort of independent expenditure committee that can spend unlimited amounts on behalf of a candidate?This is part of the reason that, despite decades of campaign finance reform, the amount spent in campaigns continues to rise, much faster than inflation.

Masket goes on to note that this web of rules has the unintended effect of making the system less transparent. Because so many individuals have formed so many groups to get around campaign finance laws, it?s much harder to determine basics like who is donating and where there money is going.

Everything in politics, from building campaigns to communicating with voters, costs money, and there?s no way to avoid that. But the problem isn?t the quantity of money ? running television ads is expensive, after all ? as much as it is the limited sources politicians have to draw on. If reducing the flow of money is an unworkable approach to campaign finance reform, then the next best alternative is to broaden the base for donations. Matching systems are one mechanism for this, but there are others, including full-on public funding of campaigns.

Regardless, the important thing to remember is that the amount of money in politics is less important than who it comes from. A $1 billion campaign funded by 10 million people is much preferable to a smaller campaign ($200 million) with fewer donors.

Like this article? Try 4 issues of The Nation at home (and online) FREE.

Source: http://us.rd.yahoo.com/dailynews/rss/politicsopinion/*http%3A//news.yahoo.com/s/thenation/20111028/cm_thenation/164262

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Video: Nor'easter to hit those "Occupy"ing Wall Street (cbsnews)

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Source: http://news.feedzilla.com/en_us/stories/politics/top-stories/155072493?client_source=feed&format=rss

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Sunday, October 30, 2011

F-Secure Internet Security 2012


Over the past year designers at F-Secure have worked hard to give their products a streamlined and consistent user interface. At first glance F-Secure Internet Security 2012 ($59.99 direct for three licenses) looks almost identical to the corresponding standalone antivirus program. Online Safety, the parental control component of this security suite, is laid out in exactly the same way. They've made improvements in product performance and accuracy as well, though in my testing I found the behavior-based DeepGuard system flagged valid files as well as malware.

New in this edition is the F-Secure Launchpad, a small desktop gadget from which you can launch either the main internet security application or the separate parental control component. Going forward, F-Secure will integrate its other products into the launchpad.

This edition also adds a new mobile broadband feature. Like metered broadband in Norton Internet Security 2012 ($69.99 direct for three licenses, 4.5 stars), this feature aims to save you from outrageous data charges by suppressing updates when you're using an expensive connection.

Average Antivirus
The F-Secure suite builds on the antivirus protection found in the standalone F-Secure Anti-Virus 2012 ($39.99 direct for three licenses, 3 stars). For full details, see my review of that product. I'll summarize here.

Getting F-Secure installed on a dozen malware-infested test systems wasn't easy. On some it wouldn't install; on others it installed but wouldn't update. Sorting out these problems required multiple tools, among them the no-install F-Secure Easy Clean and the F-Secure Rescue CD. When both of those failed, the tech support recommendation to run a command-line scanner in Safe Mode solved the problem.

F-Secure detected 85 percent of the malware samples but scored just 6.2 points out of a possible 10 for removal due to leaving some allegedly-removed threats actively running. A couple of those still-running samples were rootkits, so even though it detected 100 percent of rootkits it only scored 6.3 for rootkit removal. Like many of its competitors, F-Secure detected 100 percent of the scareware samples and scored 9.5 points. For full details of how I test malware cleanup and derive these scores, see How We Test Malware Removal.

Related Story

When challenged to keep malware from infesting a clean system, F-Secure did a better job. It detected 91 percent of threats overall and 100 percent of rootkit and scareware samples. It's score of 8.6 points for malware blocking is above average. The 9.1 points it scored for rootkit blocking is a hair above average, and 9 points for scareware blocking is precisely average. To learn where these scores come from, please read How We Test Malware Blocking.

Related Story

I did run into a spot of trouble with the DeepGuard behavior and reputation based detection system. While it flagged a number of my malware samples, it also identified a quarter of the perfectly valid PCMag utilities as suspicious and totally blocked one of them, calling it harmful.

Like the file insight feature in Norton and Kaspersky Internet Security 2012 ($79.95 direct for three licenses, 3.5 stars), DeepGuard now incorporates prevalence and other statistical elements in its analysis. The obscure utilities I used for testing were flagged for low prevalence, not for actual harmful content, according to F-Secure. The DeepGuard warning popup really ought to explain that fact.

The independent labs that test F-Secure's technology give it generally good marks. In particular, it scores ADVANCED+ (the highest rating) in the grueling whole-product test conducted by AV-Comparatives.org and consistently achieved certification in tests by AV-Test.org. The chart below summarizes results from the labs. To learn how we interpret these results please see How We Interpret Antivirus Lab Tests.

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/5hcrfz_Ole4/0,2817,2395493,00.asp

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Rare wolves raised near NYC for return to the wild (Providence Journal)

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Chevron 3Q profit more than doubles on higher oil (AP)

Chevron Corp.'s quarterly profit more than doubled as a jump in petroleum prices made up for declining production.

Chevron, the second-largest U.S. oil company after Exxon Mobil, said Friday that oil prices soared 41 percent in the U.S. and 47 percent internationally. Natural gas prices also rose.

The third-quarter results mirror other oil giants that reported earlier this week. Despite lower oil production, Exxon Mobil's net income rose 41 percent while profits doubled for BP and Royal Dutch Shell.

Chevron, based in San Ramon, Calif., reported net income of $7.83 billion, or $3.92 per share, for the quarter. That compared with $3.77 billion, or $1.87 per share, a year earlier. Revenue rose 26 percent to $61.3 billion.

Results beat expectations of $3.47 per share but fell short of revenue estimates of $70.4 billion, according to FactSet.

Shares slipped 75 cents to $108.51 in premarket trading.

Increased prices lifted Chevron exploration and production profits 74 percent, even though oil and natural gas production declined 5 percent.

Similarly, higher prices for gasoline, diesel, jet fuel and other petroleum products boosted profits at the company's refineries. Chevron's downstream business, which includes refineries, posted a more than threefold jump in profit.

Source: http://us.rd.yahoo.com/dailynews/rss/energy/*http%3A//news.yahoo.com/s/ap/20111028/ap_on_bi_ge/us_earns_chevron

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Video: CNBC.com Market Outlook

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Source: http://www.msnbc.msn.com/id/21134540/vp/45082929#45082929

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Saturday, October 29, 2011

GOP Cries Uncle on Spending (talking-points-memo)

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Gerard Butler, Sam Worthington, and Matthew McConaughey Go On a Thunder Run

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A trio of burly men have signed on to the Iraq war movie Thunder Run. Gerard Butler, Sam Worthington, and Matthew McConaughey are set to star in the action-thriller from director Simon West (Con Air). However, this isn?t your typical war pic, as Thompson on Hollywood reports that the film will be made using 3D motion-capture technology. The film centers on the 2003 capture of Baghdad, and is based on David Zucchino?s novel Thunder Run?- The Armored Strike to Capture Baghdad. Black Hawk Down scribes Robert Port and Ken Nolan are handling screenwriting duties, and the film has apparently been in development for five years. Freedom Films? Brian Presley had this to say:

?[This will be the] first ever conventional war film made to utilize this revolutionary facial and motion capture technology and state of the art CG and 3D.?

I?m not exactly sure how they plan to make this movie not look like Call of Duty, but it?s certainly a unique idea. Since the motion-capture process necessitates a lengthy post-production, it may be awhile until we actually see the film on the big screen. Hit the jump to read the synopsis of Zucchino?s novel.

thunder-run-book-coverHere?s the synopsis for Thunder Run:

Even a very short, victorious shooting war against a disorganized, dispirited, vastly outnumbered and underequipped enemy is hell. That is the central message that Los Angeles Times correspondent Zucchino brings home startlingly well in this riveting account of the American military?s lightning capture of Baghdad in April 2003. Zucchino (The Myth of the Welfare Queen) is an experienced, Pulitzer Prize?winning reporter, and he shows off his reportorial skills in this reconstruction of the ?lightning armored strike? in Iraq that the military refers to as a ?thunder run.? The narrative focuses on the men who commanded and battled in the tank battles as the Americans fought their way to Iraq?s capital city. It is often not a pretty picture, nor one for the faint of heart, because Zucchino unhesitatingly and graphically describes the violent and grisly fates that befell hundreds, if not thousands, of Iraqi Republican Guard troops and fedayeen militiamen, their Syrian allies (at the border) and the unfortunate civilians who were killed or wounded by the deadly high-tech American armored vehicles and their well-trained crews. He also does not shy away from intimately describing the deaths and injuries of American troops. The Americans who fought their way into Baghdad engaged in, according to Zucchino?s account, a vicious, if short-lived, war. While the Americans overwhelmed the Iraqis on the road to Baghdad, U.S. troops faced periodic stiff resistance; rocket-propelled grenades caused death and destruction among the crews in the Bradley fighting vehicles. Zucchino tells his story primarily from the American troops? point of view, but does include a section describing the experiences of a Baath Party militia leader and some Republican Guard officers in this high-quality example of in-depth and evocative war reporting. [Amazon]

Source: http://www.rottentomatoes.com/m/1923840/news/1923840/

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Occupy protesters rally around wounded Iraq vet

An Occupy Oakland protester spraypaints the side of a building during a march on Wednesday, Oct. 26, 2011, in Oakland, Calif. Except for a couple incidents of graffiti and minor confrontations with police officers, the protesters, who numbered about 1000, remained lawful. (Photo/Noah Berger)

An Occupy Oakland protester spraypaints the side of a building during a march on Wednesday, Oct. 26, 2011, in Oakland, Calif. Except for a couple incidents of graffiti and minor confrontations with police officers, the protesters, who numbered about 1000, remained lawful. (Photo/Noah Berger)

An Occupy Oakland protester topples a fence outside city hall in Oakland, Calif., on Wednesday, Oct. 26, 2011. The fence was meant to keep out protesters who had camped out for the past two weeks before police raided the plaza early Tuesday. (AP Photo/Noah Berger)

An Occupy Wall Street demonstrator is arrested during a march in solidarity with their sister protest in Oakland, California, Wednesday, Oct. 26, 2011, in New York. The recent display of force in Oakland and Atlanta has unnerved some protestors while rallying others, creating an atmosphere of uncertainty and exacerbating the current distrust of the police. (AP Photo/John Minchillo)

An Occupy Wall Street demonstrator is arrested during a march in solidarity with their sister protest in Oakland, California, Wednesday, Oct. 26, 2011, in New York. The recent display of force in Oakland and Atlanta has unnerved some protestors while rallying others, creating an atmosphere of uncertainty and exacerbating the current distrust of the police. (AP Photo/John Minchillo)

Placards hang on a fence near tents forming a camp set-up by Occupy London Stock Exchange protesters outside St Paul's Cathedral in London, Thursday, Oct. 27, 2011. The senior St. Paul's Cathedral priest who welcomed anti-capitalist demonstrators to camp outside the London landmark resigned Thursday, saying he feared moves to evict the protesters could end in violence. Canon Chancellor Giles Fraser said on Twitter that "it is with great regret and sadness that I have handed in my notice at St. Paul's Cathedral." (AP Photo/Matt Dunham)

(AP) ? Veering around police barricades, anti-Wall Street protesters held a late-night march through Oakland streets, a day after one of their number ? an Iraq War veteran ? was left in critical condition with a fractured skull following a clash with police.

The show of force in Oakland along with SWAT arrests in Atlanta have sent chills among some anti-Wall Street demonstrators.

But another showdown between police and protesters in Oakland appeared to be averted late Wednesday night as several hundred filed out of a plaza declared off-limits for overnight use and marched through nearby streets.

An AP photographer on the scene said police erected barricades to prevent the marchers from reaching a freeway, sending the group down side streets en masse.

Small contingents of officers could be seen following behind but there were no signs of any confrontations or arrests. The march tapered off after about an hour, with most of the protesters apparently dispersing.

At least one tent was back up Thursday morning, along with a handful of people. Police two days earlier cleared the plaza, which had grown to dozens of tents and raised health and safety concerns among city officials.

On Tuesday, an Iraq War veteran marching with Oakland demonstrators suffered a cracked skull in the chaos between officers and protesters, further raising concern among some in the movement.

Scott Olsen, a 24-year-old Marine veteran, was in critical condition Wednesday after he had been struck, said a spokesman for Highland Hospital in Oakland.

It was not clear exactly what type of object hit the veteran or who might have thrown it, though the group Iraq Veterans Against the War said officers were responsible.

Police Chief Howard Jordan said at a news conference that the events leading up to Olsen's injury would be investigated as vigorously as a fatal police shooting.

"It's unfortunate it happened. I wish that it didn't happen. Our goal, obviously, isn't to cause injury to anyone," the chief said.

In a show of solidarity with their West Coast counterparts, several hundred members of Occupy Wall Street marched past the padlocked gates surrounding New York's City Hall Wednesday night chanting "March with Oakland." While numerous police officers stood watch, the marchers circled City Hall and then broke up into smaller groups as they returned to Zuccotti Park. Police said early Thursday morning that about 10 people had been arrested.

While demonstrators in other cities have built a working relationship with police and city leaders, they wondered on Wednesday how long the good spirit would last and whether they could be next.

Will they have to face riot gear-clad officers and tear gas that their counterparts in Oakland faced Tuesday? Or will they be handcuffed and hauled away in the middle of the night like protesters in Atlanta?

"Yes, we're afraid. Is this the night they're going to sneak in?" said activist William Buster of Occupy Wall Street, where the movement began last month to protest what they see as corporate greed.

"Is this the night they might use unreasonable force?" he asked.

The message from officials in cities where other encampments have sprung up was simple: We'll keep working with you. Just respect your neighbors and keep the camps clean and safe.

Business owners and residents have complained in recent weeks about assaults, drunken fights and sanitation problems. Officials are trying to balance their rights and uphold the law while honoring protesters' free speech rights.

Los Angeles Mayor Antonio Villaraigosa said Wednesday that the Occupy LA encampment outside City Hall "cannot continue indefinitely."

Villaraigosa told the Los Angeles Times that he respects the protesters right to peacefully assemble and express their views, but they must respect city laws and regulations.

San Francisco police have already cleared two encampments. Most recently, police estimated at least five protesters were arrested and several others injured in a clash Tuesday evening.

Some cities, such as Providence, R.I., are moving ahead with plans to evict activists. But from Tampa, Fla., to Boston, police and city leaders say they will continue to try to work with protesters to address problems in the camps.

In Oakland, officials initially supported the protests, with Mayor Jean Quan saying that sometimes "democracy is messy."

But tensions reached a boiling point after a sexual assault, a severe beating and a fire were reported and paramedics were denied access to the camp, according to city officials. They also cited concerns about rats, fire hazards and public urination.

Demonstrators disputed the city's claims, saying that volunteers collect garbage and recycling every six hours, that water is boiled before being used to wash dishes and that rats have long infested the park.

When riot gear-clad police moved in early Tuesday, they were pelted with rocks, bottles and utensils from people in the camp's kitchen area. They emptied the camp near city hall of people, and barricaded the plaza.

Protesters were taken away in plastic handcuffs, most of them arrested on suspicion of illegal lodging.

Demonstrators returned later in the day to march and retake the plaza. They were met by police officers in riot gear. Several small skirmishes broke out and officers cleared the area by firing tear gas.

The scene repeated itself several times just a few blocks away in front of the plaza.

Tensions would build as protesters edged ever closer to the police line and reach a breaking point with a demonstrator hurling a bottle or rock, prompting police to respond with another round of gas.

The chemical haze hung in the air for hours, new blasts clouding the air before the previous fog could dissipate.

The number of protesters diminished with each round of tear gas. Police estimated that there were roughly 1,000 demonstrators at the first clash following the march. About 100 were arrested.

On Wednesday, Oakland officials allowed protesters back into the plaza but said people would be prohibiting from spending the night, potentially bringing another clash with police.

About 1,000 people quickly filled the area, but later many of them filed out and began their march. By early Thursday, about 50 people were left at the site and few police could be seen.

In Atlanta, police in riot gear and SWAT teams arrested 53 people in Woodruff Park, many of whom had camped out there for weeks as part of a widespread movement that is protesting the wealth disparity between the rich and everyone else.

Mayor Kasim Reed had been supportive of the protests, twice issuing an executive order allowing them to remain.

Reed said on Wednesday that he had no choice to arrest them because he believed things were headed in a direction that was no longer peaceful. He cited a man seen walking the park with an AK-47 assault rifle.

"There were some who wanted to continue along the peaceful lines, and some who thought that their path should be more radical," Reed said. "As mayor, I couldn't wait for them to finish that debate."

Reed said authorities could not determine whether the rifle was loaded, and were unable to get additional information.

An Associated Press reporter talked to the man with the gun earlier Tuesday.

He wouldn't give his name ? identifying himself only as "Porch," an out-of-work accountant who doesn't agree with the protesters' views ? but said that he was there, armed, because he wanted to protect the rights of people to protest.

In Portland, Ore., the protest seems to be at a crossroads. Organizers have been dealing with public drunkenness, fighting and drug abuse for weeks, especially among the homeless who are also in the camp.

Some are floating the idea of relocating it, possibly indoors. Others see that as capitulation.

"I don't know if it would be a good idea. Part of the effectiveness of what's going on here is visibility," protester Justin Neff said. "Though I'd do it if there's a possibility that we'd get seen and noticed. I don't know how that would work indoors."

City officials haven't said what would cause them to forcibly evict the protesters. They said they evaluate the camp daily.

In Baltimore, protesters like Casey McKeel, a member of Occupy Baltimore's legal committee, said he wasn't sure aren't sure what to expect from city officials, noting that some cities have arrested protesters in recent weeks.

"Across the country we're seeing a wide range of reactions," he said. "For now we're hoping the city will work with us."

Mayor Stephanie Rawlings-Blake said she is willing to work with them, but they should realize that they are camping out in a city park and that was not its intended use.

"I have absolutely no interest in a violent exchange," she said. "It's not about pitching a tent. It's about getting the work done."

___

Contributing to this report were Associated Press writers Marcus Wohlsen and AP photographer Marcio Sanchez Oakland; Nigel Duara in Portland, Ore.; Sarah Brumfield in Baltimore, Md.; Verena Dobnik and Samantha Gross in New York; Harry R. Weber, Errin Haines and Jeff Martin in Atlanta; Erica Niedowski in Providence, R.I.; Michael J. Crumb in Des Moines, Iowa; Ben Nuckols in Washington; and Jay Lindsay in Boston.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/386c25518f464186bf7a2ac026580ce7/Article_2011-10-27-Wall%20Street%20Protests/id-d7f29d3ac04541ae80db7e758078b090

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Friday, October 28, 2011

Johnny Depp: I Was Raised as a Southern Gentleman

Johnny Depp: I Was Raised as a Southern Gentleman

 

From Edward Scissorhands to Captain Jack Sparrow, Johnny Depp is known for transforming himself for his roles. But for his latest film The Rum Diary, his mission was complicated by the fact that he was channeling his close friend, the late Hunter S. Thompson.

But the 48-year-old actor says he and Thompson (who wrote the book that the film is based on and whom he played a version of in the 1998 film Fear and Loathing in Las Vegas) had something in common -- which made playing Thompson's semi-autobiographical character Paul Kemp a little easier.

"There were a lot of similarities between Hunter and I," Depp tells iVillage exclusively. "Hunter was from Louisville, Kentucky, I'm from Owensboro, Kentucky. It's something that's bred into you. It's kind of this chivalrous, Southern gentleman thing."

And the film (in theaters Oct. 28) is "most definitely" his tribute to the renegade writer, who passed away in 2005. "It was instigated by Hunter back in 1997," the actor says. "I rummaged around in some boxes and found the manuscript of The Rum Diary and he said, 'Let's produce this together, let's make a film together.' So for it to come to fruition after all these years brings a welcome closure to that."

Watch our exclusive video interview with Johnny Depp to find out why he initially did not want to play the lead role in the film and why he says he's "an actor with a lot of baggage."

Source: http://www.ivillage.com/johnny-depp-i-was-raised-southern-gentleman/1-a-395960

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New test can precisely pinpoint food pathogens

Tuesday, October 25, 2011

With salmonella-tainted ground turkey sickening more than 100 people and listeria-contaminated cantaloupes killing 15 this year, the ability to detect outbreaks of food-borne illness and determine their sources has become a top public health priority.

A new approach, reported online Oct. 14 in the journal Applied and Environmental Microbiologyby a collaborative team led by Cornell University scientists, will enable government agencies and food companies to pinpoint the exact nature and origin of food-borne bacteria with unprecedented accuracy, says food science professor Martin Wiedmann.

The standard method of tracing food-borne illness involves breaking up the DNA of bacteria samples into smaller pieces and analyzing their banding patterns.

But scientists often find that different strains of bacteria have common DNA fingerprints that are too genetically similar to be able to differentiate between them, making it difficult to establish whether the salmonella that made one person sick was the same salmonella that infected another person. This was the case in a salmonella outbreak linked to salami made with contaminated black and red pepper that included 272 cases in 44 states between July 2009 and April 2010.

To surmount this challenge, Wiedmann adopted a genomic approach.

By sequencing the genome of 47 samples of the bacteria -- 20 that had been collected from human sources during the outbreak, and 27 control samples collected from human, food, animal and environmental sources before the outbreak -- Wiedmann and his team were able to rapidly discriminate between outbreak-related cases and non-outbreak related cases, isolating four samples believed to be connected to the pepper contamination.

In the process of doing so, he also found other links: A Salmonella strain that led to a nationwide recall of pistachio nuts in 2009 turned up in samples from four people -- only one of whom had reported eating pistachios.

Other connected cases suggested smaller outbreaks of which officials had been previously unaware.

"The use of genome sequencing methods to investigate outbreaks of food-borne bacterial diseases is relatively new, and holds great promise as it can help to identify the temporal, geographical and evolutionary origin of an outbreak," Wiedmann said. "In particular, full genome sequence data may help to identify small outbreaks that may not be easily detected with lower resolution subtyping approaches."

Wiedmann, research associate Henk den Bakker and other lab members developed the single nucleotide polymorphism (SNP) test that is specific to the 2009 pepper-associated outbreak with the help of researchers at Life Technologies Corp. They also collaborated with researchers at Washington State University and departments of health in New York City and New York state.

A similar approach has previously been used in hospital settings to trace pathogenic bacteria such as methicillin-resistant Staphylococcus aureus, but this is its first application for food-borne illness. Wiedmann said he is continuing to perfect the method and use it to test other types of bacteria. The U.S. Food and Drug Administration and other agencies are also starting to use similar approaches.

###

Cornell University: http://pressoffice.cornell.edu

Thanks to Cornell University for this article.

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Source: http://www.labspaces.net/114610/New_test_can_precisely_pinpoint_food_pathogens

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Man loses mother, wife, 4 children in Turkey quake

Murat Sonmez, a survivor who lost his mother, wife and his four children stands next to t he debris of his destroyed house in Ercis, Van, eastern Turkey, Wednesday, Oct. 26, 2011. More than 460 people were killed after powerful Sunday quake in eastern Turkey.(AP Photo/Burhan Ozbilici)

Murat Sonmez, a survivor who lost his mother, wife and his four children stands next to t he debris of his destroyed house in Ercis, Van, eastern Turkey, Wednesday, Oct. 26, 2011. More than 460 people were killed after powerful Sunday quake in eastern Turkey.(AP Photo/Burhan Ozbilici)

Women cry for a quake victim at the cemetery of the town of Ercis in Van province, Turkey, Wednesday, Oct. 26, 2011. The 7.2-magnitude earthquake on Sunday knocked down more than 100 buildings in two cities and mud-brick homes in nearby villages, killing more than 460 people. Some 1,350 people were injured. (AP Photo/Selcan Hacaoglu)

Fake flowers decorate the grave of quake victim Ferhat Oksuz in the town of Ercis in Van province, Turkey, Wednesday, Oct. 26, 2011. The 7.2-magnitude earthquake on Sunday knocked down more than 100 buildings in two cities and mud-brick homes in nearby villages, killing more than 460 people. Some 1,350 people were injured. (AP Photo/Selcan Hacaoglu)

A woman cries for a quake victim at the cemetery in the town of Ercis in Van province, Turkey, Wednesday, Oct. 26, 2011. The 7.2-magnitude earthquake on Sunday knocked down more than 100 buildings in two cities and mud-brick homes in nearby villages, killing more than 460 people. Some 1,350 people were injured. (AP Photo/Selcan Hacaoglu)

Turkish rescuers carry Azra Karaduman, a two-week-old baby girl they have saved from under debris of a collapsed building in Ercis, Van, eastern Turkey, Tuesday, Oct. 25, 2011. Hundreds of people were killed Sunday after a powerful quake in eastern Turkey. (AP Photo)

(AP) ? Murat Sonmez's mother, wife and four daughters were crushed to death in their home by Turkey's 7.2-magnitude earthquake, leaving him so distraught he found it difficult to speak.

While media coverage has centered on tales of against-the-odds rescues including a 2-week-old baby girl who was pulled alive from the rubble, most stories of the trapped have ended the way that Sonmez knows, with death and unfathomable pain for those left behind.

"I was not at home," Sonmez said, lapsing into silence at times Wednesday. "God gave them, God took them away. I can't find anything to say.

"I can't describe my pain," he said as he stood by a leveled four-story apartment building.

He listed the dead: 32-year-old wife Meral, four daughters ? 2-year-old Nisa Nur, 7-year-old Meryem, 12-year-old Asli and 15-year-old Meral ? and his 65-year-old mother, Hatice. They lived on the second floor, above some businesses. The third and fourth floors were occupied by Sonmez's brother and father, who managed to escape.

He said he and relatives pulled out their dead and buried them, just a few of the victims of the quake that struck eastern Turkey on Sunday, killing at least 461 people.

Elsewhere in Ercis, the town hit hardest by the quake, two teachers and a university student were rescued from ruined buildings on Wednesday, but searchers said hopes of finding anyone else alive were rapidly fading.

NTV television said 25-year-old teacher Seniye Erdem was pulled out around the same time that rescue workers also freed another teacher. The woman was thirsty and asked about her husband, who had died, it said.

Excavators with heavy equipment began clearing debris from some collapsed buildings in Ercis after searchers removed bodies and determined there were no other survivors. More than 1,350 people were injured.

Gozde Bahar, a 27-year-old English teacher, was pulled out of a ruined building on Wednesday with injuries as her tearful mother watched anxiously. The Anatolia news agency said her heart stopped at a field hospital but doctors managed to revive her.

Earlier in the day, rescuers pulled out 18-year old university student Eyup Erdem, using tiny cameras mounted on sticks to locate him. They broke into applause as he emerged from the wreckage.

Olcay Kotiloglu, a miner, was one of the first rescuers to respond to Erdem, whose ankle was stuck under a big column and who was shouting for help.

"He first asked: 'Brother, will you be able to take me out?" Kotiloglu said. "He said his leg was stuck and it was dark."

Erdem, however, showed signs of losing consciousness as well as patience as the hours passed.

"At one point, he kept asking: 'When will I get out, you always say half an hour. When?'" the miner said. "But he helped us a lot when we asked about his position."

As he was taken to an ambulance on a stretcher, Eyup exclaimed to his rescuers: "Thank God for you!"

Prime Minister Recep Tayyip Erdogan said 63 teachers were among the dead and he alleged that shoddy construction contributed to the high casualty toll. He compared the alleged negligence of some officials and builders to murder because they ignored safety standards.

"Despite all previous disasters, we see that the appeals were not heeded," Erdogan said.

Sonmez, the man who lost his family, said the building where they lived was 25 years old.

"We had it built on our own, the technology was not as good as today in the past. But even if it had been built better, it probably could not have withstood the temblor," said Sonmez, who is in his 40s. "It was so powerful."

Mattresses, pieces of clothing and plastic red and yellow flowers were mixed with twisted metal and chunks of bricks and concrete. A small heart-shaped red pillow, bearing the words "I love you" was seen at the edge of the rubble. A green potted plant stood on the debris.

Erdogan acknowledged problems in sending aid for thousands of people who were left homeless, but said close to 20,000 tents have since been sent to the quake zone. Turkey has said it will accept prefabricated homes and containers from other countries to house survivors, many of whom have slept in the open in near-freezing temperatures for three nights.

"There was a failure in the first 24 hours, but in such situations such shortcomings are normal," Erdogan said. "There may not be sufficient equipment in depots at the start, but these have (now) been resolved with equipment from other depots."

The quake destroyed one school and Turkish engineers were making sure other schools were safe or rendering them fit to resume lessons. About 800 students at that school in Ercis were probably saved because the quake hit on a Sunday.

Hundreds of angry people in Ercis and nearby villages on Wednesday protested what they say was a lack of coordination of aid distribution outside the office of the local governor, complaining that they were not able to receive tents yet. A senior police official with a loudspeaker tried to calm the crowd as dozens of Turkish soldiers and policemen blocked entrances of the governor's office.

The head of the Turkish Red Crescent organization, Ahmet Lutfi Akar, said 17 trucks were looted before aid could be distributed.

Health officials said they had detected an increase in diarrhea, especially among the children, and urged survivors to drink bottled water until authorities can determine whether the tap water may be contaminated.

With thousands left homeless or too afraid to return to damaged houses, Turkey said it would accept international aid offers, even from Israel, with which it has had strained relations. Israel offered assistance despite a rift between the two countries over last year's Israeli raid on a Gaza-bound flotilla that killed eight Turkish activists and a Turkish-American one.

Turkey expelled top Israeli diplomats and cut military ties, saying relations won't normalize until Israel apologizes for the raids and compensates victims' families. Israel insists its soldiers acted in self-defense during the raid.

Israeli Defense Minister Ehud Barak ordered a team to supply aid for Turkey "within minutes" of hearing the request for emergency housing units, an Israeli Defense Ministry spokesman said. A first set was scheduled to arrive in Turkey on Wednesday evening while more would be sent by sea.

Foreign Minister Ahmet Davutoglu, speaking at a news conference during a visit to Jordan Wednesday, said the Israeli assistance would not change Turkey's "principled position" toward the country.

"Our political conditions continue," Anatolia quoted him as saying.

Over 500 aftershocks have rattled the area.

On Wednesday, authorities in the city of Van, 55 miles (90 kilometers) south of Ercis, transferred about 350 prison inmates to jails in other cities after prisoners, demanding to be let out after an aftershock Tuesday, set bedding on fire inside the city's 1,000-bed prison.

The region is mostly-Kurdish populated and an area where Kurdish rebels are waging an armed campaign for autonomy from Turkey. The conflict, which has killed tens of thousands since 1984, continued despite the quake. Suspected Kurdish rebels detonated a roadside bomb as a military vehicle drove by 50 miles (80 kilometers) from Van on Monday. Four soldiers were injured, it said.

Turkey lies in one of the world's most active seismic zones and is crossed by numerous fault lines. In 1999, two earthquakes with a magnitude of more than 7 struck northwestern Turkey, killing about 18,000 people.

Istanbul, the country's largest city with more than 12 million people, lies in northwestern Turkey near a major fault line, and experts say tens of thousands could be killed if a major quake struck there.

___

Suzan Fraser reported from Ankara.

Associated Press

Source: http://hosted2.ap.org/APDEFAULT/cae69a7523db45408eeb2b3a98c0c9c5/Article_2011-10-26-EU-Turkey-Quake/id-760cf76a166b48d995e766712cd4056f

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Thursday, October 27, 2011

Teenage Frances Bean Cobain is engaged

Isaiah Silva is a brave man. Not because he is, by several accounts, about to marry rock royalty and plunge into marriage with his girlfriend of a year, Frances Bean Cobain.

No. It's because he might soon have Courtney Love as a mother-in-law. And you fellas out there thought you had it rough.

MORE: Kaley Cuoco is engaged!

While speculation about the 19-year-old rock scion's engagement has been swirling all week, this morning an unnamed inside source finally confirmed to People that the betrothal speculation between Cobain and Silva, the frontman for the L.A.-based band The Rambles (bet their profile is going to rise), was in fact true.

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      Steven Tyler opened up to TODAY's Matt Lauer, saying his tumble was related to food poisoning, not substance abuse.

    2. 'Sister Wives' welcome baby No. 17
    3. Report: Bruce Willis to be a dad again
    4. Exclusive: Taylor Armstrong shares healing
    5. 'Beavis and Butt-head' and ... Snooki?
Story: Why Nirvana's 'Nevermind' spoke to a generation

Credit for first sussing out the engagement goes to the sleuthers at O.C. Weekly, who first fueled the gossip fires this week, when they noticed that both Silva and Kurt Cobain's only offspring had quietly changed their relationship statuses on Facebook to "engaged" a few weeks ago. Both keep pages under fake names (Frances Rachel Leigh Cook for the lady, Isaiah David Berkowitz-Cusack for the gentleman) and while the statuses have since reverted back, the news apparently still holds true.

MORE: What does Courtney Love have to do with a $100,000 jewel heist?

"Getting to spend the rest of my life loving my best friend makes me the luckiest woman in the world," Cobain wrote in a comment on her page dated Sept. 13, right after Silva called himself "a lucky man."

Story: 12 unlikely covers of 'Smells Like Teen Spirit'

Things got even more obvious this month, when the rocker ? whom, it has indeed been pointed out, bears something of a striking resemblance to Kurt ? commented underneath a friend's photo, "Haha I do what I can. And by do what I can I mean not shower and steal clothes from my fiance and the good will."

There's no word on whether a wedding date has been set, but it certainly hasn't been announced. And congrats, you two. We can't wait to hear what the mother of the bride has to say about this.

PHOTOS: Celeb Weddings We Can't Wait For

Do you think Cobain and Silva's marriage will last? Tell us on Facebook.

? 2011 E! Entertainment Television, Inc. All Rights Reserved.

Source: http://today.msnbc.msn.com/id/45066745/ns/today-entertainment/

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[OOC] The A-Team

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This forum is for OOC discussion about existing roleplays.

Please post all "Players Wanted" threads in the Roleplayers Wanted forum!

This topic is an Out Of Character part of the roleplay, ?The A-Team {Full}?. Anything posted here will also show up there.

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Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.
This is the auto-generated OOC topic for the roleplay "The A-Team"

You may edit this first post as you see fit.

? Life's not the amount of breaths you take; it's the moments that take your breath away. ?

User avatar
Imagine That!
Member for 2 years



This looks really great! May I reserve A-Team member 3 (female)? If you need me to i'd be willing to double up and play a male character as well :)

User avatar
Kenzi
Member for 1 years


Thank you :) And of course you can ^_^ If there's any roles later on that don't get taken, or you want your pick of characters now, I'd love for you to double!

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Imagine That!
Member for 2 years


I'll take A-Team Member one please! Same as Kenzi, I'll be willing to take a boy if we need more people ;D. Thanks for the invite.

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Sarcasm
Member for 0 years


You're welcome lovely :) And I'll reserve him for you! ^_^

User avatar
Imagine That!
Member for 2 years


I know I want to ;DD
Mind reserving other two for me, lovely? & thank ya for the invite<3

User avatar
SilentButterflies
Member for 2 years



I've made a few changes to some of the characters that have been reserved, so take a look before bio's are completed :D

User avatar
Imagine That!
Member for 2 years


Imagine, would you mind terribly if I sent my girl in? Not to be accepted yet but for some reason my Word won't let me save files and I don't want to lose what I have of her :O.

Last edited by Sarcasm on Tue Oct 25, 2011 11:08 am, edited 1 time in total.
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Sarcasm
Member for 0 years


Alright, I think I'll take Lele's Baby Daddy, ( Other One ), if that's okay with you. ;D

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Queenforaday
Member for 0 years


Okay darlin' :D All reserved!

And Lele, of course you can :)

Two characters left!

User avatar
Imagine That!
Member for 2 years


Soo glad I didn't waste any time deciding who I wanted. xD

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Queenforaday
Member for 0 years


Hahaaaa, good :D
So happy this has been taken <3

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Imagine That!
Member for 2 years



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The PG.biz Mobile Gaming Mavens debate whether monetisation ...

The PG.biz Mobile Gaming Mavens debate whether monetisation and metrics are killing mobile games?

?This week's question was prompted by Graeme Devine of GRL and his GDC Online rant that measurement and business micromanagement were distorting game design.

So we asked the Mavens; Is our focus on metrics and monetisation killing mobile games?

Initially, the reaction was negative about both metrics and monetisation.

Neil Holroyd of Everything, Everywhere was first to respond; "A lot of people try to get rich quick and aren't really thinking about the long term effects and opportunities to grow with your users."

Kyu C Lee of Gamevil took a more philosophical approach. "True, there always have to be a balance and it's just another approach. Taylorism was born in the manufacturing industries. And in physics, there are theoretical physics and experimental physics, which provide two different approaches."

Mix it up

"Metrics serve their purpose, but should not be allowed to kill innovation or to keep you from taking some form of risk with a game design," thought Andreas Vasen of Machineworks.

"Plus, there is portfolio balance. After a successful line of metrics-driven games, build something crazy!"

Wen Chen of Coconut Island was more discerning. "The focus on monetisation is killing mobile games. Metrics? It depends. Using metrics of users' gaming behaviour to improve a game is right but the goal should also be to make the game more fun to play instead of grabbing more money from the players' pocket."

Mills of ustwo, whose Whale Trail games seems to be about to scupper his self-proclaimed title 'King of Fail', was adamant he wouldn't touch metrics or monetisation.

"The focus has to be on creativity, playability and usability ... money should never, in my absolutely nothing opinion be the driver for decisions."

He was similarly scathing about metrics; "The thought of trying to make something engineered to explore the psychological touch points that coerce humans to part with their money ain't our bag.

"The day I use metrics to design our interfaces or games is the day I give the fuck up. Life's too short to make things for others.. Makes something special that you want, not what the majority of humans think they want. Feed a dog dog food and it will obviously eat it. Feed it steak tartare and it will give your dog a bone."

Black or white

But beyond the hyperbole, he was clear what made a successful game. "You're either creative and innovative or you're not. And that means the whole package. The bottom line is most games bomb on the App Store because they are utterly terrible, metrics or no metrics."

Tower Studios's Jon Hare was equally scathing. "Metrics are another tool arming the non-artistic with the ability to dominate the sensibilities of the artistic. Metrics, in-game advertising, and freemium games, this unholy trinity are probably nothing more than a current fashion and a reflection of the over-commercialised market that currently exists."

"The idea of relying on metrics to do your interface design for you is also amateur. In fact, creatively it shows a colossal lack of talent for anything other than me2gaming. Metrics are teaching you how the dumbest (i.e. the majority) of people play games, as well as how the brain responds to certain patterns, layouts, emphasis and reassertions."

Typically outspoken, Kevin Dent of Tiswaz thought games without metrics were great; if you designed them with metrics

"...You absolutely should become an accountant... mediocrity is and should be cast aside with disdain. For the most part, studios use the freemium business model as a crutch to produce average or subpar content," he argued.

Tool for the job?

Then, for a moment, it seemed he was about to leaven his message.

"Let me qualify that," he said. "If there is any other measure in a game than your performance regarding a win or lose scenario; you are selling out not only the player, but your studio. In my mind though, metrics can be useful after the fact, but only in terms of balance."

He noted thirdparty metrics tools were dangerous. "The ramifications for SDK bloat are profound and they will destroy your game or app. If you decide to go the metrics route, fine; but don't screw the objective, which is to ultimately entertain."

Dave Castelnuovo of Bolt Creative thought money was secondary, but it was an easy, clever trap.

"By following the market, you can perform at some acceptable minimum but the only way to reach a breakout hit is by developing something for yourself. I suggest watching the Steve Jobs' Stanford commencement speech again, 'Follow your heart and intuition, somehow it truly knows what you want to become, everything else is secondary'."

Cookie cutter approach

Despite this, he was aware that metrics were of use, and admitted to using them himself.

"It really depends on your personal style. If you enjoy number crunching, then have at it ... Once in a while I check to see which operating systems and devices we can cut support on."

Volker Hirsch of Blue Beck and Scoreloop agreed - to an extent.

"If you try and wring something out of a pseudo-scientifically-composed metric *only*, it is unlikely to fly. You do need heart, blood, creative excellence, passion, and pure loving gaming goodness.

"Proof? Plants vs Zombies. The game was legendarily long in creation and most people would have dismissed it on pure metrics terms - I mean, come on, the undead and bloody veg!?"

Believe in your talent

Castelnuovo also believed all developers want to create something culturally important, and not have to work for hire ever again.

On that basis, he said, "I believe that by looking at the numbers and monetisation of the app, you can decrease your chances of losing. I totally agree with that. But I also think it lowers your chance of hitting the jackpot."

He agreed with Plants vs Zombies as a counter-metrics success while pointing to Gameloft as being metrics-driven; a company that builds profitability by borrowing other's originality.

Finally, he pointed out that there wasn't a single solution to making money whilst making great games.

"That guy from Wired [Kevin Kelly] who wrote about how 'everything will be free' told a little story about successful survival strategies: some organisms have a small number of children and have to protect them carefully for their species to survive, while things like dandelions let off thousands of spores with the idea that only 1 out of 1,000 actually need to bear fruit.

"His thought was that freemium was like the dandelion and that if you get millions of free apps in the hands of users and only 1 of 1,000 actually pay money you will have more success than the paid app.

"This is a pretty strange view. If you really look at our ecosystem, there are multitudes of species with a high variety of survival strategies. If there were only dandelions on this planet, the planet would be a dead wasteland. The best thing for the consumer and for the industry is to nurture a wide array of monetisation methods and game types.

"If everyone follows the same strategy, there is a high chance we will hit an evolutionary dead end and we'll all be screwed. However if we are open to new ideas there is a greater likelihood that we will hit the next big thing. Because the next big thing will end up seeming counter-intuitive until it surprises everyone."

Down to brass tacks

There were some developers prepared to argue against this however.

Thomas Nielsen from Progressive Media saw a focus on metrics and hence money as a sign of industry maturity. "Ah, if only quality was any guarantee for success, we'd all be stinking rich wouldn't we?" he questioned.

"I would go as far as saying money should always be the driver for decisions. That doesn't mean you in any way should compromise production quality, user experience, gameplay, etc.

"Newsflash: self-publishing doesn't exist. In order to be commercially successful with games, 'publishing activities' need to be performed. If you can do without a publisher, then that's because you are able to take on those roles yourself - not because the need for clever monetisation and metrics-based decision making has gone away. "

So two camps emerged; those who believed that metrics and monetisation were evil and should never be used; and those who posited a mixed model.

Joony Koo of mSonar, for example, thought metrics were fine - but they just couldn't be used in design.

"You can't get data without usage. Data is something you collect after a game is launched. In the end, metrics is a supplement to designing and improving your game. Metrics CANNOT be a game designer on its own."

Make your own decisions

He added, "I do agree that greatness is about creativeness and a pursue for originality. But that doesn't mean a game with great creativity and originality must not use data and metrics to make the game even better. It's the people who make the game who decide to use tools - not the tools themselves."

Adam Telfer of XMG Studio seemed to disagree, arguing that; "Great creative teams will use analytics as a way to test out their designs and build a more iterative process for games ... release a game early and often ... real user feedback instead of just gut intuition. Each cycle we can design, prototype, produce, test, release - all in weeks."

He continued, "I can't lie and say money isn't a part of our decision making process. Our iterative process means we have to be tight on features. We stay focused on features that grow our engaged userbase and generate more revenue. As we add new content, we have to find ways to pay for it."

Despite utilising metrics for design iteration, he didn't let monetisation affect his basic game design.

"We just launched a RPG/dungeon crawler/TD game called Powder Monkeys. Its been getting great reviews, but the monetisation isn't as high as some of our other franchises yet.

"My friend from the freemium space was quick to say. 'You have to add an energy bar and put your game 100 percent on the server. It will make you more money'. From a purist game designer stance, I would have slapped him in the face, yet I'm sure that if I added this feature our profits would surge higher then any other game in our roster."

New way works

Similarly, he pointed to the user experience design side, which is now entirely metric-driven. "The UX industry standard now is using as many metrics (and user testing) to your advantage so you can build truly user-centred applications. The idea of just using your gut is amateur."

Eros Resmini of OpenFeint agreed. "Those who are stuck in the console mentality of a pure gaming experience will fade or slowly become irrelevant. Treating high quality and metrics/monetisation as mutually exclusive in games is a mistake and it's old school thinking."

Paul Farley of Tag Games drew upon his experiences of Lemmings and GTA to argue that behaviour metrics aren't inherently bad, it depends on the user's motives.

"Lemmings spawned around ten new original ideas. Out of those ten only one was a success - Grand Theft Auto." Metrics, he argued, would have prevented developer DMA just gambling.

Elegance

Taking a historical example, Farley said, "The French architect Le Corbusier once said that 'God is in the details'.

"In my opinion, if you get those details right players will pay for the experience you are providing them with - you don't need to exploit, manipulate or build contrived systems to get there, but naturally some will. I know for us, the taste of success will be so much sweeter knowing we haven't screwed anyone over on the way to the top."

He also made an interesting prediction of the emergence of industry-specific data analysts. "Metrics, like any other tool, needs a human operator. We'll see a great many more data analysts in this industry in the years to come.

"The data analyst is not some sort of commercial saviour but should be a key member of the team spanning core disciplines of design, marketing and business intelligence."

Will Luton of Mobile Pie compared the success of its first game, launched without metrics, against its more successful second.

"...We have the qualitative as well as quantitative data. We read the reviews and forums. We see what people request and from that we build a picture. If you're already doing that, you're doing analytics.

"We also jump on to the quantitative stuff. We look at what level people drop off at, then we look at the design and see why. That's what data brings. We dig in to it and the things our players do tell us where we've made a mistake. We go in, rectify it and players get a better game.

"I don't say this flippantly, but I love spreadsheets. I like knowing exactly what people are doing with the things I've built - it makes me better."

Importance of failure

Always welcoming all new business models and platforms, Christopher Kassulke of HandyGames wouldn't rule metrics out, but argued that diversification and VCs gave a developer a strong financial base for experimenting.

"Great games and outstanding reviews alone doesn't pay the bills. I hear so often in meetings that you cannot monetise Android, iOS, Java, free, mobile games in total, and so on.

"It's strange, then, that a lot of companies do it. Try again. Fail again. Fail better. (Samuel Beckett). That's only possible if your company's generating a strong revenue stream on other products (or has enough VC money). So spread your risk and try out new things."

Revolver PR's Brian Baglow wasn't for or against metrics, but he did recognise that metric-driven companies weren't typically comprised of old-school developers.

"OK, the metrics driven companies will soak up users. They'll siphon off cash and lose their players eventually, because the experience won't necessarily be fun, or meaningful, or interesting. Just compelling.

"The new metrics driven companies are here because it's an explosive growth area. I doubt they'll find it compelling in the long term so: find out what these cynical player-gouging swine are doing right; steal it; make it good."

To wrap everything up, the person who started the argument, Graeme Devine, GRL Games popped in to, look at the effects of his rant.

"I see metrics as finding the common easy path. Finding the happy medium, this is especially obvious in fall TV shows, with network executives wondering why no one watches their blandly written, will-offend-no-one show," he argued.

"I do not see the mobile game industry maturing. This is all a sign of impending doom in my mind. Like fall TV shows, our audiences are more intelligent than we give them credit for. Or at least I think they are. I admit, I don't have the data to back that up."

Source: http://www.pocketgamer.biz/r/PG.Biz/PG.biz+Mobile+Gaming+Mavens/feature.asp?c=34656

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